Live-OTT-Challenge.

Live OTT is Challenging

Once focused entirely on stored, file-based video, many OTT providers are embracing live content. Sports is driving this trend. What OTT can offer the market is high-quality coverage of a wide variety of global events delivered to any number of end devices, often with compelling features such as multiple camera angles, complementary statistics and social…

Virtual reality museum puts Rembrandt in high-def

Using photogrammetry, the Kremer collection has captured versions of more than 70 Old Masters and can now provide what it says is an unparalleled museum experience. — AFP picAMSTERDAM, Oct 27 — The Kremer Collection has spent the past two decades loaning out its collection of 17th-century Dutch and Flemish art to museums and galleries…

IBC_Round-Up-2017.

IBC2017 round-up: Halls 1, 4 and 5

In the first of a series of articles that distil the main themes and talking points from the IBC2017 Exhibition, Ian McMurray summarises the key trends from Halls 1, 4 and 5. Key Trends at IBC 2017 in halls 1,4 and 5 In any one year, IBC is a snapshot of the state of the nation…

Yle-Selects-NOA-solution

Finland’s Yle Selects NOA FrameLector and jobDB for the Digital Archiving of Over 100,000 Titles

  Vienna, Austria— 11th October 2017   Yle, the public broadcaster of Finland, has chosen NOA technology for the digitization and conservation of its more than 100,000-title-strong video archive.   Yle selected the NOA solution, which replaces the enterprise’s on-demand in-house designed digitization system, after carrying out an EU-wide tender. As per the accord, NOA…

Zero-Density-at-SMPTE-2017.

Zero Density and Groupe Média TFO to Present Breakthrough in Virtual Studio Implementation at SMPTE 2017

‘Reality’ enables substantial reduction in time and cost of creating content   Las Vegas,USA _ 9 October 2017 How the companies worked together to dramatically transform the cost and timescale involved in creating engaging new content will be the subject of a presentation – “Case Study: Bridging Gaming and Broadcast Technology for High Productivity Production” –…